4ed2d742-c915-4a02-9106-67223e243fa31.02016this may what became his best. The adventures in this game, will bring you danger, gold, and fame.
Your job's to join an elite crew of thieves, cons, and bandits, too. So jump into this game I dare and see how well you doth fare.
But, you've been warned about the end. The dragon there is not your friend. I wish you luck in this bout, if you win a God-some clout.
PS. Place your blame away from me, it is The Pixie vixen be. ]]>02false1Join the ThievesXanMagComedydragon.png75false12WhiteSmokeFireBrick'Lucida Sans Unicode', 'Lucida Grande', sans-seriffalse0.6DarkRedfalse30130030falseplayerYour health has crashed to rock bottom, I thought you'd win. I thought you got 'em. But, no, I guess it's not to be that you should win I shall not see.
But, please, try and try again, to read the rhymes and try to win.")
finish
]]>a room for thieves who need a break.
In a chair sits Sly Shay, she looks quite mean and likes to play. ]]>on which there areThis chair is much too lunky to possess, your inventory would be a mess.but now she's gone and thrown a fit. She stormed out leaving nothing behind. Nothing on that chair to find.")
}
else {
msg ("On this chair, Shay did once sit, but now she's gone and thrown a fit. She stormed out leaving nothing left. Except maybe those pants to heft?")
}
}
else {
msg ("On this chair, Shay shall sit, To move her now may not be it. She's known to storm off when she's beat, but this likely is no easy feat.")
}
]]>falseLook atBy looks, they appear quite round. So much so they may just fit around your waist. Go on. Wear it!")
}
else {
msg ("With those pants you may just find a way to make Wilfred unwind, but now is not the time to steal. When Shay's on watch, shit gets real!")
}
]]>These should do well covering your crack.")
AddToInventory (pants)
}
else {
msg ("Pilfering is your goal, for sure. But do you think you can endure a brutal beating from the Shay? You asking me? I say 'NO WAY'!")
}
]]>You are already wearing them, you dolt!")
}
else {
msg ("You remove your ugly tights and put on pants. They fit just right!")
SetObjectFlagOn (player, "pantson")
}
}
else {
msg ("It's hard to wear them, am I right? Not in your inventory, out of sight!")
}
]]>Should could break you like a bean. Do not dare make her mad, unless you want to hurt real bad.
If you are a daring soul, go talk to her and behold. Riddles, riddles she has said and those who answer wrong are dead. ]]>Sly Shay may be cute, no doubt, but you do not have that clout. She'd beat you to a bloody mess, to this I will confess.you speak her name in hope of praise. She glares at you, a scary look, you really want to impress this crook.
\"You, young thief in training, answer this, my questions raining, when it storms and thunders shake, an earthy smell begins to bake.
You notice it as it hits your nose, you wonder what the storm arose, So tell me, sir, what is that smell? Answer wrong and you'll pay hell!\"
A one word answer shall do the trick, answer now and do be slick. Her fists do clench to your dismay! Answer now. What shall you say?")
get input {
switch (LCase(result)) {
case ("ozone") {
msg ("\"Quite right you are, young lad, Hooray. I must wait to beat you another day.\"
Sly Shay storms from the break room. It appears that you have escaped your doom.")
IncreaseScore (10)
RemoveObject (Sly Shay)
SetObjectFlagOn (player, "correct")
}
default {
msg ("\"You have answered wrong now twice. This time I shall not be so nice.\" Her fists fly and her fists swing against your face. Ding, ding, ding, DING!
A bell shall not save you from this round. You are beaten into the ground. You're bruised, you're bloody, and you're battered, You're black and blue, and torn and tattered.
If you wish to talk now thrice, pray it's better than the twice.")
DecreaseHealth (30)
SetObjectFlagOn (Sly Shay, "wrongtwice")
SetObjectFlagOff (Sly Shay, "wrongonce")
}
}
}
}
else if (GetBoolean(Sly Shay, "wrongtwice")) {
msg ("\"Back again you sorry fellow? One last chance!\" Shay bellows. This last riddle is no simpler. To your face my fists are dimplers.
This last riddle you can't ignore, or you will not rise off the floor. Do you hear what I am saying? If you don't, your face I'm slaying!
In your head, you are aware, that tight and taut is how it fares, if it's not than you'll not know they sounds to you I try to show.
Small bones to which against I rattle, don't puncture me, I'll have to tattle. One more clue before your death is near, Without me there you cannot hear.\"
One word or two here will do today. Answer now. What shall you say?")
get input {
switch (LCase(result)) {
case ("eardrum","ear drum","drum","tympanum","tympanic membrane") {
msg ("\"Quite right you are, young lad, Hooray. I must wait to beat you another day.\"
Sly Shay storms from the break room. It appears that you have escaped your doom.")
IncreaseScore (10)
RemoveObject (Sly Shay)
SetObjectFlagOn (player, "correct")
}
default {
msg ("\"You have answered wrong now thrice! Do you think you should have rolled the dice? Here comes your death, please don't cry. I'd enjoy that too much. NOW DIE!\"
She is on you in a flash, for the door you try and dash, but Shay's too quick, too fast. Your breath you've taken is your last.")
DecreaseHealth (100)
finish
}
}
}
}
else {
msg ("\"You dare speak at me young buck? Do you think I care? No luck! I should beat you to your end, but just for you, the rules I'll bend.
You'll get a chance to answer riddles. They're as easy as playing fiddles. The first one, nay, it isn't much, It's about music, songs, and such.
You'll say yes and I'll say no! Oh say that this isn't so. You'll want me to stop, but I'll say no.
My words continue, right or wrong, which eludes me to this song. Answer now or say goodbye. Answer wrong, your death is nigh.\"
Oh dear, this is a fright! Answer now or death tonight!")
get input {
switch (LCase(result)) {
case ("hello, goodbye","hello,goodbye","hello goodbye") {
msg ("\"Quite right you are, young lad, Hooray. I must wait to beat you another day.\"
Sly Shay storms from the break room. It appears that you have escaped your doom.")
IncreaseScore (10)
RemoveObject (Sly Shay)
SetObjectFlagOn (player, "correct")
}
default {
msg ("\"You are wrong, wrong, wrong, wrong, wrong! That is not the name of song. Good luck next time but none right now, your face I pummel with my plows!\"
Shay holds her fists down low, Oh, God, she's fast. You did not now. A beating you endure and take - an hour late you just awake.
Beaten and embarrassed, yes. Shall you venture another guess?")
DecreaseHealth (20)
SetObjectFlagOn (Sly Shay, "wrongonce")
}
}
}
}
]]>There are three directions, if you please.
Go north if you do not scare into a cave, the home of bear.
Or do go west if you so choose into the land that's filled with booze.
Or maybe east is what is sought, the lands of dragons to be fought!")
}
]]>New item you have but, hey, just wait! Something new you do see near. There is a rock that has appeared!")
MakeObjectVisible (rock)
}
}
if (Got(golden tooth)) {
LockExit (cavelock)
msg ("What is this that you now see? The suns reflection you do see. Over there in that there glade? An old sword, it's elven made.")
MakeObjectVisible (sword)
wait {
msg ("There is just one place left to go, I think the answer you do know. Go forth and try and get the treasure, then your weight Wilfred will measure!")
}
}
]]>
MakeExitInvisible (denexit)
forestwoodsa canopy that shields beams. Some scatter to the forest floor to paths for you to adore.]]>After the fight that just went on, the bar is closed, the patrons gone.With the bear now in angry rage, it'd be unwise to enter his cave.falseTo take it would not be so mean. It's just a rock after all. Way too hard to be a ball.]]>You grab the rock, your pride doth grow. Now where it be that you should stow?Look atUseHe launches you into the air. You crash hard down with a boom, back in the boring forest room.")
MoveObject (player, forest room)
DecreaseHealth (10)
]]>The den lights up. Already dawn? The answer's no and how'd you know. You're ablaze with fire. What a show!")
DecreaseHealth (100)
finish
]]>chew on this, you might not wake. Now you wonder just what comes next. Your mind is puzzled. You are vexed.")
SetObjectFlagOn (steak, "rocked")
RemoveObject (rock)
]]>the sword is old and blade is rusty. In a pinch this may suffice, To slash at butter. Wow. So nice...]]>You take the blade from a nearby glade.falseYou swing the sword just to be seen, but by itself I don't know what you mean.falseLook atUsebut you don't wear a baseball hat. The sword connects and sends heads flying. The snakes shriek and start a-dying.
Their poison spilled upon the hearth, you finally have shown your worth. Good luck to you and you shall pass into the room full of sulfrous gas.")
MakeObjectVisible (pool of venom)
]]>Be forewarned, you're in neck deep. You're close enough to his weak spot. Are you a chicken? No, you're not!
With all your force and all your might, You strike fast and hard this night! The sword, it shatters against his scales You try to run, but you're a snail compared to this beast of might, it is now you die tonight!")
DecreaseHealth (100)
finish
}
else {
msg ("The dragon sees your weak attempt and his mood becomes unkempt. He roars, \"What do you have in mind?\" And his stomach you soon do find.")
DecreaseHealth (100)
finish
}
]]>but you're disgusted and are angered. The rusty sword does not do much but smear around the gook and such.")
]]>falsethey were on back of a big chair. You are not sure to whom they're from, but, lucky you, they fit your bum.")
}
else {
msg ("You are clothed in foppy tights, this is certainly not right. Your package small as it may be, you do not wish to let them see. A thief you will not be for long, if they glimpse your baby schlong.")
}
]]>they were on back of a big chair. You are not sure to whom they're from, but, lucky you, they fit your bum.")
}
else {
msg ("You are clothed in foppy tights, this is certainly not right. Your package small as it may be, you do not wish to let them see. A thief you will not be for long, if they glimpse your baby schlong.")
}
]]>drinking with a bunch of goons. Make them mad and you will pay and this will be your final stay.
You are sitting at the bar, the bartender is not too far. A simple shout in his ear shall bring him over here.
Not too many ways to go, but just for you I will show. Back up east to forest find Go north to go wipe your behind.]]>and your eyes do not stray far before you see an awful sight drunks and thugs prepared to fight.
Do you wish to walk on through, or do you want a plan perused? Going in without a plan may equate to one dead man.
It is your choice. It is your day. Yes or no, what do you say?")
get input {
switch (LCase(result)) {
case ("yes","yea","yep","y") {
msg ("You step inside the rough saloon. The patrons glare at the new bafoon. They whisper in such soft mumbles, Their voices rise, a million bumbles.
You continue on like you have a pair, but there's anxiousness up in the air. You grab a seat upon a stool, you're near the bar. Let's see it fool. ")
MoveObject (player, saloon)
}
case ("no","nope","nay","n") {
msg ("Wise to plan before you jump into a bar where you're the chump. Come back when you're good and able, and saunter up and grab a table.")
MoveObject (player, forest room)
}
}
}
]]>
SetObjectFlagOff (player, "seated")
not too be rude, but he is quite fat. Shout at him to bring him to but be prepared, the drink for you!]]>mattYou cannot take this Matt, he's quite too big and fat. Carrying him is not an choice, coming from this narrator's voice.and looks at you with a long frown. His frown is deepened when he eyes your bill but he takes it and produces your swill.")
MakeObjectVisible (drink1)
AddToInventory (drink1)
RemoveObject (bill)
}
else {
msg ("The bartender he does show up, but only with an empty cup. \"No swill for you,\" says he and sighs, \"Unless you've got the bill to buy!\"")
}
]]>and looks at you with a long frown. His frown is deepened when he eyes your bill but he takes it and produces your swill.")
MakeObjectVisible (drink1)
AddToInventory (drink1)
RemoveObject (bill)
}
else {
msg ("The bartender he does show up, but only with an empty cup. \"No swill for you,\" says he and sighs, \"Unless you've got the bill to buy!\"")
}
]]>swillIs this a drink? is what you think? It looks like mud and smells like stink. Oh well, at least you look like one of them. They won't beat you now until you're dim.]]>falseLook atDrinkyou cough, you hiss, and hack. The swill goes down with such poor taste, the patrons eye you with less distaste.")
SetObjectFlagOn (player, "accepted")
RemoveObject (drink1)
}
else {
msg ("You consider drinking the swill you bought, but no, not here, move rooms you ought. You only will decide to drink when the time is right, you think.")
}
]]>this job of yours you cannot botch. In your glimpse you see a chair, empty and those around unfair.
It seems they are playing a game and those that lose, they do shame. Perhaps if you could grab that seat, In their game you might just beat!]]>menYou want to try and take the men? A six-some. Gross. You think you'll win. Sorry to tell you, there are no winners there. So, drop the idea. For you I fear...He nods and asks, \"Have you played 'Teeter'?\" You say, \"No\", then he proclaims, \"This is a game for those of fame!
\"It's simple, see, as he goes in I deal one to all and high card wins. So, are you ready to try it out? If yes, say 'Yes'. We'll start the bout!\"
They sit around and wait on you? It's 'yes' or 'no', what do you do?")
}
otherwise {
msg ("\"Now you've seen the game of 'Teeter', you want to try again there, 'Skeeter'? Certainly this time you'll win if you'll simply play again!
They sit around and wait on you? It's 'yes' or 'no', what do you do?")
}
get input {
switch (LCase(result)) {
case ("yes","y","yep","yea","sure") {
if (Got(ace)) {
msg ("The dealer deals and you wait. The card you hide, you know is great. Leader turns and shows King on face. It's now your chance, you flip your Ace!
He stammers, stutters, he cannot talk, He glares at you to call your balk, but you hold firm, his looks don't cut. Matt walks up, serves meals... but...
The gang you've beat ain't too smart, they've won forever, it is their art. They start to fight amongst each other. Fist to face, brother on brother.
The fight pours out into the street, but you do not go beat your feet. They file out and in their wake, they have forgotten to take their steak! ")
MakeObjectVisible (steak)
RemoveObject (ace)
IncreaseScore (10)
}
else {
msg ("Here you are to play your card. Man, you hope this ain't too hard. The dealer flips up all the faces. To them, three kings and two aces.
To you a two, what can you do? They all look at you. You should shoo. But you cannot move enough, you are hit with fists and stuff. ")
wait {
DecreaseHealth (15)
msg ("You scrape yourself off the rough floor, but before you do, your eyes for sure see a card down on the ground, but now you go back - safe and sound.
You belly back up to the bar, The empty chair it seems so far. Sit back in that seat if you can before you get a perma-ban!")
SetObjectFlagOff (player, "seated")
}
}
}
case ("no","n","nope","nay") {
msg ("\"Okay, I guess, but don't wait long. We want to end this game real strong When you're ready to start showing, Talk to us, and we'll get going.\"")
}
}
}
}
else if (GetBoolean(player, "accepted")) {
msg ("You begin to speak, but they can't hear. Your over here and they're over there. Go closer to them and get all cozy, take a seat and get all nosy.")
}
else {
msg ("You speak to them, you speak with charm. They look at you, then break your arm. \"It is not you time or place to speak You're not with us, your blood is weak!\"
Perhaps right now is not the time. They hate you. Go drink, no crime.")
DecreaseHealth (10)
}
]]>if these men find you a hit. If they don't then you should leave before you they heave.]]>If by 'take', you do mean seat, then would you please just say it. this game you'll no doubt level. Upon the floor this card you drew and to your pocket it sure flew!]]>falsefalsecardLook atDropyou eye the floor. It's contents neat. The card you grab beneath the chair. Check your inventory. It's there!")
AddToInventory (ace)
MakeObjectVisible (ace)
}
]]>falseIt's gross and yucky and looks all pasty. For human consumption you doubt this'll do, but for a beast, maybe? But not for you.]]>This is not a tasty meat. You refuse to eat.As ugly as this steak may be, it is quite soft but not for me.in which you've stuffed aLook atYou think this will work but are you sure? The bear deciding what to eat: the steak or you? You hope THAT meat.
He snatches it up with his great paw and shoves it right into his maw. When he bites down, boy he does yelp! It looks like he could use some help.
Before he flails and falls down there, you notice his tooth flying through the air. It comes to rest down by your feet. You should pick it up! Oh boy, that's sweet!")
IncreaseScore (10)
RemoveObject (steak)
MakeObjectVisible (golden tooth)
RemoveObject (golden tooth1)
SetObjectFlagOn (bear, "toothless")
}
else {
msg ("You toss the steak at the beast of fur. You think this will work but are you sure? The bear deciding what to eat: the steak or you? You hope THAT meat.
He nibbles it with his big fangs. He look at you and snarls. Oh, dang. He slaps you in the face with meat. It's not a first, but not a treat.
He then proceeds to swat you fast, this breath you took may be your last. He sends you flying from the cave. Next time you're in, do NOT behave.")
MoveObject (player, forest room)
DecreaseHealth (10)
}
]]>\"You give me that, you silly rat. For this insult, I do not care, So with you this fact I'll share.
You offer me this tiny bite. I'll send you away burnt in flight. He huffs and puffs and belows flame, you go flying just the same.
Onto the porch your body lies, bent and twisted and so fried. If you go in there for score, please offer him food no more.")
DecreaseHealth (20)
MoveObject (player, dragons porch)
]]>sit in chair; sit on chair; sit upon chair; sit down on chair; sit down upon chair; sit in empty chair; sit on empty chair; sit upon empty chair; sit down on empty chair; sit down upon empty chair; grab a seat; grab empty chair; join the game; take a seatbut this may be your own death bed. The bear you see here looks too tough, and you certainly are not that buff.")
]]>You take a step into the cave with full intent to just behave. A bear you spy before it you. It is your choice, what will you do?
You can, if you so desire, to run away from this here fire. Do you proceed with plan in mind? If not, who knows just what you'll find?
So 'yes' or 'no', what you say goes. I truly, truly wants to knows!")
get input {
switch (LCase(result)) {
case ("yes","y","yep","yea","sure") {
msg (" With bravery you do trounce, into that cave ready to pounce. From man to bear you're prepped to die, if truth be told, you just want to cry. ")
MoveObject (player, cave)
}
case ("no","nope","nay","n") {
msg (" It's wisdom, not fear, when you decide, to tuck your tail and go hide. You retreat away to form a plan. You tell yourself you're still a man...")
MoveObject (player, forest room)
}
}
}
]]>What is really on your brain? Really, I wonder. Are you insane?Look atTeeth busted, it needs novocain. Still mean and nasty it may be, So while you can, get out and flee!")
}
else {
msg ("\"Oh my,\" you shout, \"A mighty bear,\" In this cave it hides. Beware! Upon its face you dare gaze. His eyes are dark, a pool of haze.
His snout is wide and head is broad. His jaws are strong, his paws are clawed. But what you notice with no cooth is his brand new golden tooth!")
}
]]>What are you thinking? He will slay. With mouth agape he take the cue to swat your face and make you coo.
The force of his mighty blow sends you flying, away you go. Luck for you, were thrown out. Better take a round-about.")
MoveObject (player, forest room)
]]>falsefalseSell it? Maybe but doubt you should. It's pointy and very large, it might just put you in charge!]]>Lo and behold, you take the gold.Look atDropwith the tooth but you do quake. It rattles like a snakes den and the snakes they think it's kin.
They move real fast to give a greeting, then they notice you. They're seething! They bite and bite and you do run. You pass out. This is no fun.
You awake in a wooded field and are no closer to your yield. In fact, you're farther away today than you were yesterday.")
wait {
DecreaseHealth (45)
MoveObject (player, forest room)
}
]]>Be forewarned, you're in neck deep. You're close enough to his weak spot. Are you a chicken? No, you're not!
With all your force and all your might, You strike fast and hard this night! The dragon roars and screams in pain. He bursts in flames, his ashes rain.
You, however, no worse for wear, You've beat the beast. Well done, my dear. He slept on so much gold, there's only so much that you can hold. You head back with arms so full, your bravery will oft be told.
Congratulations, you're a winner. Now it's time for dragon dinner!")
finish
}
else {
msg ("The dragon sees your weak attempt and his mood becomes unkempt. He roars, \"What do you have in mind?\" And his stomach you soon do find.")
DecreaseHealth (100)
finish
}
}
else {
if (GetBoolean(dragon, "asleep")) {
msg ("When the dragon is sound asleep, to his side you do creep. You raise the tooth up on high. And strike right through with hopes to buy a winning strike, but, oh no, no, no! This was NOT a winning blow. The Dragon wakes beyond all pissed, His flames shoot forth as he hissed. You scream as you burst to flame. It seems it is the end of game!")
DecreaseHealth (100)
finish
}
else {
msg ("The dragon sees your weak attempt and his mood becomes unkempt. He roars, \"What do you have in mind?\" And his stomach you soon do find.")
DecreaseHealth (100)
finish
}
}
]]>the golden tooth and it does sip up all the poison from the stoop Go forth into the dragon's coop.")
RemoveObject (pool of venom)
IncreaseScore (10)
SetObjectFlagOn (golden tooth, "poisoned")
]]>is large enough to make you pause. It's sharp and long, this you can bet that if he bites your tombstone's set.]]>You reach up to take the gold. He snaps your mitt, your your hand he holds. With much pain you do tear away, but not before your blood he splays.Look atDrop
msg ("You reach up to take the gold. He snaps your mitt, your your hand he holds. With much pain you do tear away, but not before your blood he splays.")
DecreaseHealth (10)
You think you're safe in here? You're not! A pile of gold your eyes do stare, but there is a dragon up in here.
He lies so calmly on this pile waiting with a smile so vile. What is it now you think to do? Become a treat for him to chew?")
]]>\"Come back wee one, I like your smell. If you think you'll be a winner, just come on back and be my dinner!\"")
SetObjectFlagOff (dragon, "asleep")
]]>Oh, please could you be dumber. I think humanity is a bummer.He's huge and fierce, this you saw, but what he does next does surprise, He opens wide his demon eyes.
He grunts at you with a gruff \"Hello.\" What? It talks? Did you know? Anyway, go speak to it if you deem that's best fit.")
}
otherwise {
msg ("\"I'm getting sleepy, you make me bored. If you don't sing then at least step toward. Either way I have a hunch, that you will end up as my lunch!\"")
}
]]>\"You speak so soft. You bow, you grovel. You kill me? The idea so novel. I'll tell you this, my bedtime nigh, perhaps you'll sing a lullaby?
That would be nice, but you should know, take my gold and I shall blow a fiery mass on near and far and you'll be nothing but a char.
So, human, what is it to you? You bore me, what will you do? Sing or dance or run away, but you should not really stay.\"
The dragon, he does part his lips and licks them with his tongue and sips a ball of flame and smoke escaped his mouth and they were \"Z\" in shape. ")
]]>sing; sing lullaby; sing a song; sing to dragon; sing for dragon; sing a lullaby; sing songshoutatshout at; shout to"You can't shout at; shout to " + object.article + "."The name's the same, it's just for you. On the wall, a john is mounted. It's contents really should not be counted.]]>in which you see someWhat is this mess? Is this a con? Who threw away that money? It certainly isn't milk and honey!
The toilet will not flush, just looking in makes you blush. But, hey, money's money, right? Just hold your nose and pinch it tight!")
}
else {
msg ("Nothing left except a turd and if you haven't heard, those should be left inside the can. So leave right now, you need a fan.")
}
]]>Who has done this? Such poor taste. It could be taken if you want, but please avoid the turd croissant!")
}
else {
msg ("You're so gross you filthy mutt. Upon this seat some nasty butts, and you reached into that coop to grab some money and touched the poop.")
}
]]>Oh my, what's this? What have you found? Amongst the filth you search still. It is, it's true! You've found a bill!")
MakeObjectVisible (bill)
AddToInventory (bill)
RemoveObject (money)
]]>poopfilthwastedookdukeDon't concern ye with this junk. Ignore the filth and, yes, the dook, move on from here before you puke.]]>Do you wish to take the turd? That is without a doubt absurd!because it's filthy to the bone. Covered in slop and poop and worse, get rid of this before you're cursed!]]>falsefalseThis bill is gross, I get it, yes. But, do not drop you'll miss the mess.grabgrab; take"You can't grab; take " + object.article + "."dragon's porchBeware inside, you might get scorched. Just go north to enter the den. To my surprise you might just win.
But what's this here? A group of adders! Can this game get much badder? In order to pass untattered you'll need to make these snakes scatter.")
MakeObjectVisible (adders)
}
else {
msg ("You enter onto a stone hearth, to the north a Dragon's berth. Be careful if you dare. I would not be going there.
Good luck to you for you will need, Sweat on your forehead starts to bead. Entering the cave will surely hurt, if you're still a surly squirt.")
}
]]>and will bite and kill you dead. You need to find a way to enter, but they sit at this door's center. ]]>I don't think you should take the snakes. Their venom they'll use, your veins, they'll bake.falsesnakesaspsfalsepool of poisonWhy do you seek such strife, take this now and risk your life!sitinsit in"You can't sit in " + object.article + "."
l
leave
n
x dresser
open dresser
x key
get key
x brown
x green
x red
x key
x yellow
use key on yellow
undo
use key on brown
undo
use key on green
undo
use key on red
undo
use key on black
x wilf
x me
x dresser
open dresser
x door
n
x notch
use notch
x monk
give key to wilfred
x monk
use key on charm
undo
use key on notch
undo
use key on monk
x charm
x mouth
USE KEY ON MOUTH
x mouth
x cavity
x key
use key on cavity
e
x shay
get pants
wear pants
x chair
get chair
talk to shay
say goodbye
talk to shay
lighting
talk to shay
eardrum
x pants
get pants
wear pants
x me
w
talk to wil
n
n
no
n
no
e
n
x dragon
x dragon
s
w
w
yes
shout at bart
x patrons
sit on chair
sit on chair
sit on chair
undo
undo
undo
l
n
x john
x money
x turd
get money
x bill
s
yes
talk to bart
x patrons
talk to patrons
drink swill
sit in chair
talk to men
yes
sit on chair
x floor
look at ace
use ace
talk to men
yes
get steak
eat steak
e
get rock
x pants
wear pants
n
yes
x bear
x tooth
use rock on meat
use rock on steak
undo
give steak to bear
use rock on steak
n
yes
give steak to bear
get tooth
x bear
s
get sword
e
use sword on adders
use sword on venom
use tooth on venom
n
x dragon
sing a lullaby
use tooth on dragon