4ed2d742-c915-4a02-9106-67223e243fa3 1.0 2016 this may what became his best.
The adventures in this game,
will bring you danger, gold, and fame.

Your job's to join an elite crew
of thieves, cons, and bandits, too.
So jump into this game I dare
and see how well you doth fare.

But, you've been warned about the end.
The dragon there is not your friend.
I wish you luck in this bout,
if you win a God-some clout.

PS.
Place your blame away from me,
it is The Pixie vixen be. ]]>
0 2 false 1 Join the Thieves XanMag Comedy dragon.png 75 false 12 WhiteSmoke FireBrick 'Lucida Sans Unicode', 'Lucida Grande', sans-serif false 0.6 DarkRed false 30 1300 30 false player Your health has crashed to rock bottom,
I thought you'd win. I thought you got 'em.
But, no, I guess it's not to be
that you should win I shall not see.

But, please, try and try again,
to read the rhymes and try to win.") finish ]]>
but a challenge to me has been found,
I've been told to make a game,
where prose, alas, is a shame.

So, this adventure is a quest,
to join a band of thieves, oh yes.
So go out - lie, kill, and steal,
because that is what will make you feel
like a winner at games end.
Tricks to play and rules to bend
Perhaps this author is cuckoo?
Your adventure now ensues.

Please type 'leave' to fly away
Into a game in such decay.
") } otherwise { msg ("You've been told of glories be
if tricks and slips you cast as fee.
So now go on into this book
and join the life of a crook.

Please type 'leave' to fly away
Into a game in such decay.") } ]]>
leave
A starting place, a chance to win
despite your morals and ethics be,
there are none here, in this game, you see.

Talk to thieves and robbers like
for clues you need to be alright.
Start with Wilfred in the corner,
he looks real tough so let me warn ya,

He does not like you men in tights,
and if he sees you he will fight.
So, you may just want to change your gear
if it is a death you fear.
") } otherwise { msg ("Wilfred there, he waits for you.
Piss him off I would not do,
but caution in your dress I've told
or you'll end up up his bitch and sold.") } ]]>
his scary nickname is 'The Sarge',
his pants are baggy and this he like.
Anything else and he will fight!]]>
To take big, nasty Wilfred... you will no doubt be dead. the man who eyes your approach.
He stands up tall, you start to cower,
he desparately needs to shower.
Pee does run down your leg,
but you manage to say, \"Hey!\"
with ignorance he has mistook
your speech to him as a nook
or cranny that you are a crook.
Or perhaps it is, perchance,
that you are wearing your new pants?

He tells you, \"Punk! Go prove your worth!
The door is open to the north.
If you return with proof of mettle,
your acceptance I will have to settle.\"


The door to the north is now open.
If that is what you were hopin'.") UnlockExit (forestlock) IncreaseScore (10) } else { msg ("You approach Wilfred in your cute tights.
He glares at you, \"This ain't right!\"
He picks you up and heaves you far,
You smash the wall, your bones do jar.
And with that, your adventure's done,
Unfortunately you have not won.

Perhaps you should have found new clothes
instead of wearing those ugly hose?") DecreaseHealth (100) finish } ]]>
perhaps it will just set you free.
It is due east if you can't tell.
You're thieving blood begins to jell.

So go east if you dare continue
into a much more easy venue.]]>
To take a door? What for? false
false false You open all of the drawers and see not much it has in store... It really is a timely bore, but what is this that you now see? You guessed it! You have found... The dresser is so firmly anchored. To buy your own, go ask your banker. it's not yours, so let me see,
to open it would be a rob,
but isn't that your future job?]]>
Look at Take Open Small key taken, Sir Francis Bacon? key to open things. Give it a shot.
The ammo that you now possess
may be your hope to take a guess.
Please use this on proper trigger,
A door will open up. Go figure!") } else { msg ("A small key, not much to see,
but would it so much as bother thee
to pick it up and make it yours
so viewing it's not such a chore?") } ]]>
is akin to hunting elf.
It will not happen, not in here,
so use it on an object, dear.") ]]>
msg ("That is surely not a function, try again, this time with gumption!") the dresser *poofs*, oh my, dear me.
And when you look to it once more,
it has vanished with the drawers!") RemoveObject (dresser) AddToInventory (small key) } otherwise { msg ("The key is taken, Sir Francis Bacon?") } ]]>
You are as clever as a fox.
The clue of guns and skulls you've found,
the skeleton key, you smart blood hound!

The box, it doth open with a pop.
And in this chest your eyes do shop
for something useful you do see.
Oh my GOD, it is another key!") IncreaseScore (10) RemoveObject (small key) AddToInventory (another key) wait { msg ("With success you now achieved,
all the chest can now be freed.

Evaporate the chests have done,
now isn't this great fun?

And wow! What are these things you see?
A monk, a notch, a mouth? Could it be
that magic is stored within this room?
Perhaps the thieves are riding brooms?
") RemoveObject (black chest) RemoveObject (brown chest) RemoveObject (red chest) RemoveObject (yellow chest) RemoveObject (green chest) MakeObjectVisible (giant mouth) MakeObjectVisible (cavity) MakeObjectVisible (monk) MakeObjectVisible (notch) MakeObjectVisible (cavity) MakeObjectVisible (charms) } ]]>
a shocking sting blasts you west.
Your body pulses -painful dance.
As you twitch, you shit your pants.

You scream aloud a whelping \"Ouch\".
You're turning into quite the slouch.
") DecreaseHealth (30) wait { msg ("Your ass now clean, it has been wiped.
From this game brown chest is swiped.") RemoveObject (brown chest) } ]]>
a burst of smoke goes in the air.
It fills your lungs with resin smoke.
Man you are such the dope.

The coughing fits do start quick,
and then you start to feel sick.
Visions dance around your head.
Hours pass, you fill with dread.
It starts to stop, you think 'Oh, please'.
And now your filled with the munchies.") DecreaseHealth (30) wait { msg ("Cobwebs now that they have been shaken,
I bet that's the last time you'll be bakin'.
The green chest now gone it be,
No more drugs for you for free!") } RemoveObject (green chest) ]]>
and hope for it to be the best?
It opens up. A knife pops out.
Your safety now is in doubt.

It plunges deep into your arm
and the wound it does some harm.

\"Better luck next time\", as they say,
the red chest is up and gone away.") RemoveObject (red chest) DecreaseHealth (30) ]]>
and what jumps out? It is a cat!
An angry, nasty, feral thing!
It's teeth do gnash and claws they swing.

They scar you plenty, that they do.
Your health has dropped a lot now too.
But, my friends, there is good news.
The cat and chest is gone from you.") DecreaseHealth (30) RemoveObject (yellow chest) ]]>
From you, it's blocked.

But on it's surface you see a turd?
A clue? A hint? Or just the word?]]>
1 To unlock this chest, you'll need the key. So 'use' it here or let it be. But, best now you know... a wrong key show... and pain severe will be the blow. The brown chest is too heavy to lift. You hope its contents you'll sift. Look at Take Open
From you, it's blocked.

Scribed on its front,
you see a blunt.
Don't try to smoke,
it's just a joke.

Or a clue,
that that's solved by few.]]>
1 To unlock this chest, you'll need the key. So 'use' it here or let it be. But, best now you know... a wrong key show... and pain severe will be the blow. To the floor this chest is stuck so I guess you are out of luck. Look at Take Open
From you, it's blocked.

Over it a blood does run,
this chest does not look much fun.
But, could it be a sticky ruse?
A clue on which key to use?]]>
1 To unlock this chest, you'll need the key. So 'use' it here or let it be. But, best now you know... a wrong key show... and pain severe will be the blow. The red chest is dripping goo. You do not want that on you. Look at Take Open
From you, it's blocked.

A skull and pistol it does adorn,
this chest it makes you feel forlorn.
Do you dare test this foreshadow?
A clue to which a door may go?]]>
1 To unlock this chest, you'll need the key. So 'use' it here or let it be. But, best now you know... a wrong key show... and pain severe will be the blow. The chest is grounded to the floor. You try and lift just makes you sore. Look at Take Open its use I'm sure that you will see.
So smart you are and this I know,
the answer is found in row.]]>
To inventory you do add, this ivory key... it isn't bad. This key cannot be used alone!
So, use this key on something near,
or it is Wilfred you should fear!") ]]>
msg ("To give the key to that object, makes me think your brain's quite suspect.") Its teeth do seek to gnaw,
Into the mouth the key has reached,
But it is your sanity that's been breached.

It chomps down hard upon your hand
and pulverizes your bone to sand.
You shriek and stammer a doctor needed,
From your arm you gush and bleeded.") wait { msg ("Your health? It drops just like a stone,
perhaps I should leave you alone
to stew and think about the molar.
You know? The one that's got the hole in?") DecreaseHealth (10) } ]]>
upon the charm, 'Oh no!' a ruse!
The monkey morphs into 3-D,
a sight like this you'll never see
again, but now it is quiet real,
it bites you hard and you do squeal!

You writhe around in such great pain,
and when you do gaze at it again,
the monk and monkey both do shew
the wall once again returns anew.
") wait { msg ("Ah, it has happened once more,
your health does exit through the door.
Poor you, I claim, mistakes you make,
please get it right for heavens sake!") DecreaseHealth (40) RemoveObject (monk) } ]]>
but that attempt is only bunk.
If you wish to try once more,
It will not help, he's not a door.") ]]>
and this effort just may be your last.
A noxious gas of green emits,
leaving you with coughing fits.

The glowing mess you have disturbed
which leaves you feeling quite perturbed.
You health it sinks just like a boat.
I do not wish but I must gloat.

Is this game too hard, you wimp?
You have a brain worse than a chimp.
To your delight however brief,
the notch is gone from sight - good grief!") DecreaseHealth (40) RemoveObject (notch) ]]>
In THIS mouth? Oh gee.
With care you reach at that black hole.
The key, it trembles well and full.

But, with some luck you manage it,
The key, it clicks - it fits!
And in that moment the mouth it howls,
It quivers and shivers along it jowels.

Just when you think it's dead,
the mouth screams bloody hell - it hurts your head!
And just as quickly as it started,
the mouth blubbers out like it fake farted.

Sounds have quieted, it's okay.
A new door appears. Hooray!
Now if you're ready for the test,
go through that door and be the best!") RemoveObject (giant mouth) RemoveObject (cavity) RemoveObject (charms) RemoveObject (monk) RemoveObject (notch) MakeObjectVisible (door) IncreaseScore (10) MakeExitVisible (breaklock) RemoveObject (another key) ]]>
\"Then what is its use,\" you so mumble.
\"Leave me alone and drop the 'sass'
Or go shove it up your ass.\"

Yikes you think that was quite rude,
but you let it be. He's a scary dude.") ]]>
From you, it's blocked.

On its front a scardy cat,
frightened, fearful as a rat
that sees the light in a dark place.
A clue perhaps to win the race?]]>
1 To unlock this chest, you'll need the key. So 'use' it here or let it be. But, best now you know... a wrong key show... and pain severe will be the blow. To leave the chest at rest is best. Look at Take Open
It sneers, it snarls with teeth and all.
Be careful when you do go near,
that row of teeth you should fear.

But, you're likely an "eschewer".
JUST LOOK AT THAT BIG OLD CHEWER!
I do not blame you, but, lo, just wait!
That cavity may be its fate!

Should you use it on just this?
Or is it a trick you'll miss?
]]>
in which there is false You wish to take this mouth? You shan't. It'll bite you hard so you just can't.
A much closer look and you will show us,
no cavity! It's just a hole
for keys amongst the pearly knoll.]]>
false Look at Take The cavity is but a hole and cannot be taken. Leave alone.
Inspecting it - you make the call.
You peer inside it's murkiness
You see not much, a glowing mess.

Use something on it if you dare?
It may work or it may snare?]]>
false To take the notch would be a feat, but you cannot. You are beat. mess
Why here you wonder and you thunk.
A monkey cradled in his arms,
and on his neck you spot some charms.

In those charm what do you see,
a spot that may just hold a key.
Dare you use it on the charm
or will it startle, cause alarm?]]>
false monkey Out to dinner so you claim? Go find a date, don't be lame.
false but using them? Is that for best?
A hole those charms it does contain
a keyhole perhaps. You may be sane.]]>
You cannot take them, leave them be. They are only in 2-D msg ("You cannot use them on their own, they are but trinkets to be shown.")
a symbol for the thieves who best fit
into a group as thick as thieves
beyond this door a guard of trees.

On the north wall it do nest,
though walking in will be a test.
]]>
Look at You cannot take this big door, is is fastened upon the floor!
This door for now, it is quiet locked. Wilfred there, he keeps it blocked. Passing through should be an ease, if Wilfred you can appease. But for now don't try your luck, because death awaits and that would suck. false
a room for thieves who need a break.

In a chair sits Sly Shay,
she looks quite mean and likes to play.
]]>
on which there are This chair is much too lunky to possess, your inventory would be a mess. but now she's gone and thrown a fit.
She stormed out leaving nothing behind.
Nothing on that chair to find.") } else { msg ("On this chair, Shay did once sit,
but now she's gone and thrown a fit.
She stormed out leaving nothing left.
Except maybe those pants to heft?") } } else { msg ("On this chair, Shay shall sit,
To move her now may not be it.
She's known to storm off when she's beat,
but this likely is no easy feat.") } ]]>
false Look at By looks, they appear quite round.
So much so they may just fit
around your waist. Go on. Wear it!") } else { msg ("With those pants you may just find
a way to make Wilfred unwind,
but now is not the time to steal.
When Shay's on watch, shit gets real!") } ]]>
These should do well covering your crack.") AddToInventory (pants) } else { msg ("Pilfering is your goal, for sure.
But do you think you can endure
a brutal beating from the Shay?
You asking me? I say 'NO WAY'!") } ]]>
You are already wearing them, you dolt!") } else { msg ("You remove your ugly tights
and put on pants. They fit just right!") SetObjectFlagOn (player, "pantson") } } else { msg ("It's hard to wear them, am I right?
Not in your inventory, out of sight!") } ]]>
Should could break you like a bean.
Do not dare make her mad,
unless you want to hurt real bad.

If you are a daring soul,
go talk to her and behold.
Riddles, riddles she has said
and those who answer wrong are dead.
]]>
Sly Shay may be cute, no doubt, but you do not have that clout. She'd beat you to a bloody mess, to this I will confess. you speak her name in hope of praise.
She glares at you, a scary look,
you really want to impress this crook.

\"You, young thief in training,
answer this, my questions raining,
when it storms and thunders shake,
an earthy smell begins to bake.

You notice it as it hits your nose,
you wonder what the storm arose,
So tell me, sir, what is that smell?
Answer wrong and you'll pay hell!\"


A one word answer shall do the trick,
answer now and do be slick.
Her fists do clench to your dismay!
Answer now. What shall you say?") get input { switch (LCase(result)) { case ("ozone") { msg ("\"Quite right you are, young lad, Hooray.
I must wait to beat you another day.\"


Sly Shay storms from the break room.
It appears that you have escaped your doom.") IncreaseScore (10) RemoveObject (Sly Shay) SetObjectFlagOn (player, "correct") } default { msg ("\"You have answered wrong now twice.
This time I shall not be so nice.\"
Her fists fly and her fists swing
against your face. Ding, ding, ding, DING!

A bell shall not save you from this round.
You are beaten into the ground.
You're bruised, you're bloody, and you're battered,
You're black and blue, and torn and tattered.

If you wish to talk now thrice,
pray it's better than the twice.") DecreaseHealth (30) SetObjectFlagOn (Sly Shay, "wrongtwice") SetObjectFlagOff (Sly Shay, "wrongonce") } } } } else if (GetBoolean(Sly Shay, "wrongtwice")) { msg ("\"Back again you sorry fellow?
One last chance!\" Shay bellows.
This last riddle is no simpler.
To your face my fists are dimplers.

This last riddle you can't ignore,
or you will not rise off the floor.
Do you hear what I am saying?
If you don't, your face I'm slaying!

In your head, you are aware,
that tight and taut is how it fares,
if it's not than you'll not know
they sounds to you I try to show.

Small bones to which against I rattle,
don't puncture me, I'll have to tattle.
One more clue before your death is near,
Without me there you cannot hear.\"


One word or two here will do today.
Answer now. What shall you say?") get input { switch (LCase(result)) { case ("eardrum","ear drum","drum","tympanum","tympanic membrane") { msg ("\"Quite right you are, young lad, Hooray.
I must wait to beat you another day.\"


Sly Shay storms from the break room.
It appears that you have escaped your doom.") IncreaseScore (10) RemoveObject (Sly Shay) SetObjectFlagOn (player, "correct") } default { msg ("\"You have answered wrong now thrice!
Do you think you should have rolled the dice?
Here comes your death, please don't cry.
I'd enjoy that too much. NOW DIE!\"

She is on you in a flash,
for the door you try and dash,
but Shay's too quick, too fast.
Your breath you've taken is your last.") DecreaseHealth (100) finish } } } } else { msg ("\"You dare speak at me young buck?
Do you think I care? No luck!
I should beat you to your end,
but just for you, the rules I'll bend.

You'll get a chance to answer riddles.
They're as easy as playing fiddles.
The first one, nay, it isn't much,
It's about music, songs, and such.

You'll say yes and I'll say no!
Oh say that this isn't so.
You'll want me to stop,
but I'll say no.

My words continue, right or wrong,
which eludes me to this song.
Answer now or say goodbye.
Answer wrong, your death is nigh.\"


Oh dear, this is a fright!
Answer now or death tonight!") get input { switch (LCase(result)) { case ("hello, goodbye","hello,goodbye","hello goodbye") { msg ("\"Quite right you are, young lad, Hooray.
I must wait to beat you another day.\"


Sly Shay storms from the break room.
It appears that you have escaped your doom.") IncreaseScore (10) RemoveObject (Sly Shay) SetObjectFlagOn (player, "correct") } default { msg ("\"You are wrong, wrong, wrong, wrong, wrong!
That is not the name of song.
Good luck next time but none right now,
your face I pummel with my plows!\"


Shay holds her fists down low,
Oh, God, she's fast. You did not now.
A beating you endure and take -
an hour late you just awake.

Beaten and embarrassed, yes.
Shall you venture another guess?") DecreaseHealth (20) SetObjectFlagOn (Sly Shay, "wrongonce") } } } } ]]>
There are three directions, if you please.

Go north if you do not scare
into a cave, the home of bear.

Or do go west if you so choose
into the land that's filled with booze.

Or maybe east is what is sought,
the lands of dragons to be fought!") } ]]>
New item you have but, hey, just wait!
Something new you do see near.
There is a rock that has appeared!") MakeObjectVisible (rock) } } if (Got(golden tooth)) { LockExit (cavelock) msg ("What is this that you now see?
The suns reflection you do see.
Over there in that there glade?
An old sword, it's elven made.") MakeObjectVisible (sword) wait { msg ("There is just one place left to go,
I think the answer you do know.
Go forth and try and get the treasure,
then your weight Wilfred will measure!
") } } ]]>
MakeExitInvisible (denexit) forest woods a canopy that shields beams.
Some scatter to the forest floor
to paths for you to adore.]]>
After the fight that just went on, the bar is closed, the patrons gone. With the bear now in angry rage, it'd be unwise to enter his cave. false To take it would not be so mean.
It's just a rock after all.
Way too hard to be a ball.]]>
You grab the rock, your pride doth grow. Now where it be that you should stow? Look at Use do you wish to make a pet?
Too bad, so sad, that will not work,
No wonder you have no friends, you jerk.") ]]>
He launches you into the air.
You crash hard down with a boom,
back in the boring forest room.") MoveObject (player, forest room) DecreaseHealth (10) ]]>
The den lights up. Already dawn?
The answer's no and how'd you know.
You're ablaze with fire. What a show!") DecreaseHealth (100) finish ]]>
chew on this, you might not wake.
Now you wonder just what comes next.
Your mind is puzzled. You are vexed.") SetObjectFlagOn (steak, "rocked") RemoveObject (rock) ]]>
the sword is old and blade is rusty.
In a pinch this may suffice,
To slash at butter. Wow. So nice...]]>
You take the blade from a nearby glade. false You swing the sword just to be seen, but by itself I don't know what you mean. false Look at Use but you don't wear a baseball hat.
The sword connects and sends heads flying.
The snakes shriek and start a-dying.

Their poison spilled upon the hearth,
you finally have shown your worth.
Good luck to you and you shall pass
into the room full of sulfrous gas.") MakeObjectVisible (pool of venom) ]]>
Be forewarned, you're in neck deep.
You're close enough to his weak spot.
Are you a chicken? No, you're not!

With all your force and all your might,
You strike fast and hard this night!
The sword, it shatters against his scales
You try to run, but you're a snail
compared to this beast of might,
it is now you die tonight!") DecreaseHealth (100) finish } else { msg ("The dragon sees your weak attempt
and his mood becomes unkempt.
He roars, \"What do you have in mind?\"
And his stomach you soon do find.") DecreaseHealth (100) finish } ]]>
but you're disgusted and are angered.
The rusty sword does not do much
but smear around the gook and such.") ]]>
false they were on back of a big chair.
You are not sure to whom they're from,
but, lucky you, they fit your bum.") } else { msg ("You are clothed in foppy tights,
this is certainly not right.
Your package small as it may be,
you do not wish to let them see.
A thief you will not be for long,
if they glimpse your baby schlong.") } ]]>
they were on back of a big chair.
You are not sure to whom they're from,
but, lucky you, they fit your bum.") } else { msg ("You are clothed in foppy tights,
this is certainly not right.
Your package small as it may be,
you do not wish to let them see.
A thief you will not be for long,
if they glimpse your baby schlong.") } ]]>
drinking with a bunch of goons.
Make them mad and you will pay
and this will be your final stay.

You are sitting at the bar,
the bartender is not too far.
A simple shout in his ear
shall bring him over here.

Not too many ways to go,
but just for you I will show.
Back up east to forest find
Go north to go wipe your behind.]]>
and your eyes do not stray far
before you see an awful sight
drunks and thugs prepared to fight.

Do you wish to walk on through,
or do you want a plan perused?
Going in without a plan
may equate to one dead man.

It is your choice. It is your day.
Yes or no, what do you say?") get input { switch (LCase(result)) { case ("yes","yea","yep","y") { msg ("You step inside the rough saloon.
The patrons glare at the new bafoon.
They whisper in such soft mumbles,
Their voices rise, a million bumbles.

You continue on like you have a pair,
but there's anxiousness up in the air.
You grab a seat upon a stool,
you're near the bar. Let's see it fool. ") MoveObject (player, saloon) } case ("no","nope","nay","n") { msg ("Wise to plan before you jump
into a bar where you're the chump.
Come back when you're good and able,
and saunter up and grab a table.") MoveObject (player, forest room) } } } ]]>
SetObjectFlagOff (player, "seated") not too be rude, but he is quite fat.
Shout at him to bring him to
but be prepared, the drink for you!]]>
matt You cannot take this Matt, he's quite too big and fat. Carrying him is not an choice, coming from this narrator's voice. and looks at you with a long frown.
His frown is deepened when he eyes your bill
but he takes it and produces your swill.") MakeObjectVisible (drink1) AddToInventory (drink1) RemoveObject (bill) } else { msg ("The bartender he does show up,
but only with an empty cup.
\"No swill for you,\" says he and sighs,
\"Unless you've got the bill to buy!\"") } ]]>
and looks at you with a long frown.
His frown is deepened when he eyes your bill
but he takes it and produces your swill.") MakeObjectVisible (drink1) AddToInventory (drink1) RemoveObject (bill) } else { msg ("The bartender he does show up,
but only with an empty cup.
\"No swill for you,\" says he and sighs,
\"Unless you've got the bill to buy!\"") } ]]>
swill Is this a drink? is what you think?
It looks like mud and smells like stink.
Oh well, at least you look like one of them.
They won't beat you now until you're dim.]]>
false Look at Drink you cough, you hiss, and hack.
The swill goes down with such poor taste,
the patrons eye you with less distaste.") SetObjectFlagOn (player, "accepted") RemoveObject (drink1) } else { msg ("You consider drinking the swill you bought,
but no, not here, move rooms you ought.
You only will decide to drink
when the time is right, you think.") } ]]>
this job of yours you cannot botch.
In your glimpse you see a chair,
empty and those around unfair.

It seems they are playing a game
and those that lose, they do shame.
Perhaps if you could grab that seat,
In their game you might just beat!]]>
men You want to try and take the men? A six-some. Gross. You think you'll win. Sorry to tell you, there are no winners there. So, drop the idea. For you I fear... He nods and asks, \"Have you played 'Teeter'?\"
You say, \"No\", then he proclaims,
\"This is a game for those of fame!

\"It's simple, see, as he goes in
I deal one to all and high card wins.
So, are you ready to try it out?
If yes, say 'Yes'. We'll start the bout!\"


They sit around and wait on you?
It's 'yes' or 'no', what do you do?") } otherwise { msg ("\"Now you've seen the game of 'Teeter',
you want to try again there, 'Skeeter'?
Certainly this time you'll win
if you'll simply play again!


They sit around and wait on you?
It's 'yes' or 'no', what do you do?") } get input { switch (LCase(result)) { case ("yes","y","yep","yea","sure") { if (Got(ace)) { msg ("The dealer deals and you wait.
The card you hide, you know is great.
Leader turns and shows King on face.
It's now your chance, you flip your Ace!

He stammers, stutters, he cannot talk,
He glares at you to call your balk,
but you hold firm, his looks don't cut.
Matt walks up, serves meals... but...

The gang you've beat ain't too smart,
they've won forever, it is their art.
They start to fight amongst each other.
Fist to face, brother on brother.

The fight pours out into the street,
but you do not go beat your feet.
They file out and in their wake,
they have forgotten to take their steak!
") MakeObjectVisible (steak) RemoveObject (ace) IncreaseScore (10) } else { msg ("Here you are to play your card.
Man, you hope this ain't too hard.
The dealer flips up all the faces.
To them, three kings and two aces.

To you a two, what can you do?
They all look at you. You should shoo.
But you cannot move enough,
you are hit with fists and stuff.
") wait { DecreaseHealth (15) msg ("You scrape yourself off the rough floor,
but before you do, your eyes for sure
see a card down on the ground,
but now you go back - safe and sound.

You belly back up to the bar,
The empty chair it seems so far.
Sit back in that seat if you can
before you get a perma-ban!") SetObjectFlagOff (player, "seated") } } } case ("no","n","nope","nay") { msg ("\"Okay, I guess, but don't wait long.
We want to end this game real strong
When you're ready to start showing,
Talk to us, and we'll get going.\"
") } } } } else if (GetBoolean(player, "accepted")) { msg ("You begin to speak, but they can't hear.
Your over here and they're over there.
Go closer to them and get all cozy,
take a seat and get all nosy.") } else { msg ("You speak to them, you speak with charm.
They look at you, then break your arm.
\"It is not you time or place to speak
You're not with us, your blood is weak!\"


Perhaps right now is not the time.
They hate you. Go drink, no crime.") DecreaseHealth (10) } ]]>
if these men find you a hit.
If they don't then you should leave
before you they heave.]]>
If by 'take', you do mean seat, then would you please just say it.
this game you'll no doubt level.
Upon the floor this card you drew
and to your pocket it sure flew!]]>
false false card Look at Drop
you eye the floor. It's contents neat.
The card you grab beneath the chair.
Check your inventory. It's there!") AddToInventory (ace) MakeObjectVisible (ace) } ]]>
false It's gross and yucky and looks all pasty.
For human consumption you doubt this'll do,
but for a beast, maybe? But not for you.]]>
This is not a tasty meat. You refuse to eat. As ugly as this steak may be, it is quite soft but not for me. in which you've stuffed a Look at Ambiguity I cannot take.") ]]> You think this will work but are you sure?
The bear deciding what to eat:
the steak or you? You hope THAT meat.

He snatches it up with his great paw
and shoves it right into his maw.
When he bites down, boy he does yelp!
It looks like he could use some help.

Before he flails and falls down there,
you notice his tooth flying through the air.
It comes to rest down by your feet.
You should pick it up! Oh boy, that's sweet!") IncreaseScore (10) RemoveObject (steak) MakeObjectVisible (golden tooth) RemoveObject (golden tooth1) SetObjectFlagOn (bear, "toothless") } else { msg ("You toss the steak at the beast of fur.
You think this will work but are you sure?
The bear deciding what to eat:
the steak or you? You hope THAT meat.

He nibbles it with his big fangs.
He look at you and snarls. Oh, dang.
He slaps you in the face with meat.
It's not a first, but not a treat.

He then proceeds to swat you fast,
this breath you took may be your last.
He sends you flying from the cave.
Next time you're in, do NOT behave.") MoveObject (player, forest room) DecreaseHealth (10) } ]]>
\"You give me that, you silly rat.
For this insult, I do not care,
So with you this fact I'll share.

You offer me this tiny bite.
I'll send you away burnt in flight.

He huffs and puffs and belows flame,
you go flying just the same.

Onto the porch your body lies,
bent and twisted and so fried.
If you go in there for score,
please offer him food no more.") DecreaseHealth (20) MoveObject (player, dragons porch) ]]>
sit in chair; sit on chair; sit upon chair; sit down on chair; sit down upon chair; sit in empty chair; sit on empty chair; sit upon empty chair; sit down on empty chair; sit down upon empty chair; grab a seat; grab empty chair; join the game; take a seat
but this may be your own death bed.
The bear you see here looks too tough,
and you certainly are not that buff.") ]]>
You take a step into the cave
with full intent to just behave.
A bear you spy before it you.
It is your choice, what will you do?

You can, if you so desire,
to run away from this here fire.
Do you proceed with plan in mind?
If not, who knows just what you'll find?

So 'yes' or 'no', what you say goes.
I truly, truly wants to knows!") get input { switch (LCase(result)) { case ("yes","y","yep","yea","sure") { msg ("
With bravery you do trounce,
into that cave ready to pounce.
From man to bear you're prepped to die,
if truth be told, you just want to cry.
") MoveObject (player, cave) } case ("no","nope","nay","n") { msg ("
It's wisdom, not fear, when you decide,
to tuck your tail and go hide.
You retreat away to form a plan.
You tell yourself you're still a man...") MoveObject (player, forest room) } } } ]]>
What is really on your brain? Really, I wonder. Are you insane? Look at Teeth busted, it needs novocain.
Still mean and nasty it may be,
So while you can, get out and flee!") } else { msg ("\"Oh my,\" you shout, \"A mighty bear,\"
In this cave it hides. Beware!
Upon its face you dare gaze.
His eyes are dark, a pool of haze.

His snout is wide and head is broad.
His jaws are strong, his paws are clawed.
But what you notice with no cooth
is his brand new golden tooth!") } ]]>
What are you thinking? He will slay.
With mouth agape he take the cue
to swat your face and make you coo.

The force of his mighty blow
sends you flying, away you go.
Luck for you, were thrown out.
Better take a round-about.") MoveObject (player, forest room) ]]>
false false Sell it? Maybe but doubt you should.
It's pointy and very large,
it might just put you in charge!]]>
Lo and behold, you take the gold. Look at Drop msg ("You think about this here tooth? Could you craft a fancy booth? Or maybe use it as a pick to widdle away a fancy stick? No, nevermind. A use alone is not shown.") with the tooth but you do quake.
It rattles like a snakes den
and the snakes they think it's kin.

They move real fast to give a greeting,
then they notice you. They're seething!
They bite and bite and you do run.
You pass out. This is no fun.

You awake in a wooded field
and are no closer to your yield.
In fact, you're farther away
today than you were yesterday.") wait { DecreaseHealth (45) MoveObject (player, forest room) } ]]>
Be forewarned, you're in neck deep.
You're close enough to his weak spot.
Are you a chicken? No, you're not!

With all your force and all your might,
You strike fast and hard this night!
The dragon roars and screams in pain.
He bursts in flames, his ashes rain.

You, however, no worse for wear,
You've beat the beast. Well done, my dear.
He slept on so much gold, there's only so much that you can hold.
You head back with arms so full, your bravery will oft be told.

Congratulations, you're a winner.
Now it's time for dragon dinner!") finish } else { msg ("The dragon sees your weak attempt
and his mood becomes unkempt.
He roars, \"What do you have in mind?\"
And his stomach you soon do find.") DecreaseHealth (100) finish } } else { if (GetBoolean(dragon, "asleep")) { msg ("When the dragon is sound asleep,
to his side you do creep.
You raise the tooth up on high.
And strike right through with hopes to buy
a winning strike, but, oh no, no, no!
This was NOT a winning blow.
The Dragon wakes beyond all pissed,
His flames shoot forth as he hissed.
You scream as you burst to flame.
It seems it is the end of game!") DecreaseHealth (100) finish } else { msg ("The dragon sees your weak attempt
and his mood becomes unkempt.
He roars, \"What do you have in mind?\"
And his stomach you soon do find.") DecreaseHealth (100) finish } } ]]>
the golden tooth and it does sip
up all the poison from the stoop
Go forth into the dragon's coop.") RemoveObject (pool of venom) IncreaseScore (10) SetObjectFlagOn (golden tooth, "poisoned") ]]>
is large enough to make you pause.
It's sharp and long, this you can bet
that if he bites your tombstone's set.]]>
You reach up to take the gold. He snaps your mitt, your your hand he holds. With much pain you do tear away, but not before your blood he splays. false Look at Drop msg ("You reach up to take the gold. He snaps your mitt, your your hand he holds. With much pain you do tear away, but not before your blood he splays.") DecreaseHealth (10)
You think you're safe in here? You're not!
A pile of gold your eyes do stare,
but there is a dragon up in here.

He lies so calmly on this pile
waiting with a smile so vile.
What is it now you think to do?
Become a treat for him to chew?") ]]>
\"Come back wee one, I like your smell.
If you think you'll be a winner,
just come on back and be my dinner!\"
") SetObjectFlagOff (dragon, "asleep") ]]>
Oh, please could you be dumber. I think humanity is a bummer. He's huge and fierce, this you saw,
but what he does next does surprise,
He opens wide his demon eyes.

He grunts at you with a gruff \"Hello.\"
What? It talks? Did you know?
Anyway, go speak to it
if you deem that's best fit.") } otherwise { msg ("\"I'm getting sleepy, you make me bored.
If you don't sing then at least step toward.
Either way I have a hunch,
that you will end up as my lunch!\"
") } ]]>
\"You speak so soft. You bow, you grovel.
You kill me? The idea so novel.
I'll tell you this, my bedtime nigh,
perhaps you'll sing a lullaby?

That would be nice, but you should know,
take my gold and I shall blow
a fiery mass on near and far
and you'll be nothing but a char.

So, human, what is it to you?
You bore me, what will you do?
Sing or dance or run away,
but you should not really stay.\"

The dragon, he does part his lips
and licks them with his tongue and sips
a ball of flame and smoke escaped
his mouth and they were \"Z\" in shape.
") ]]>
sing; sing lullaby; sing a song; sing to dragon; sing for dragon; sing a lullaby; sing song
shoutat shout at; shout to "You can't shout at; shout to " + object.article + "." The name's the same, it's just for you.
On the wall, a john is mounted.
It's contents really should not be counted.]]>
in which you see some What is this mess? Is this a con?
Who threw away that money?
It certainly isn't milk and honey!

The toilet will not flush,
just looking in makes you blush.
But, hey, money's money, right?
Just hold your nose and pinch it tight!") } else { msg ("Nothing left except a turd
and if you haven't heard,
those should be left inside the can.
So leave right now, you need a fan.") } ]]>
Who has done this? Such poor taste.
It could be taken if you want,
but please avoid the turd croissant!") } else { msg ("You're so gross you filthy mutt.
Upon this seat some nasty butts,
and you reached into that coop
to grab some money and touched the poop.") } ]]>
Oh my, what's this? What have you found?
Amongst the filth you search still.
It is, it's true! You've found a bill!") MakeObjectVisible (bill) AddToInventory (bill) RemoveObject (money) ]]>
poop filth waste dook duke Don't concern ye with this junk.
Ignore the filth and, yes, the dook,
move on from here before you puke.]]>
Do you wish to take the turd? That is without a doubt absurd!
because it's filthy to the bone.
Covered in slop and poop and worse,
get rid of this before you're cursed!]]>
false false This bill is gross, I get it, yes. But, do not drop you'll miss the mess.
grab grab; take "You can't grab; take " + object.article + "." dragon's porch Beware inside, you might get scorched.
Just go north to enter the den.
To my surprise you might just win.

But what's this here? A group of adders!
Can this game get much badder?
In order to pass untattered
you'll need to make these snakes scatter.") MakeObjectVisible (adders) } else { msg ("You enter onto a stone hearth,
to the north a Dragon's berth.
Be careful if you dare.
I would not be going there.

Good luck to you for you will need,
Sweat on your forehead starts to bead.
Entering the cave will surely hurt,
if you're still a surly squirt.") } ]]>
and will bite and kill you dead.
You need to find a way to enter,
but they sit at this door's center.
]]>
I don't think you should take the snakes. Their venom they'll use, your veins, they'll bake. false snakes asps
false pool of poison Why do you seek such strife, take this now and risk your life!
sitin sit in "You can't sit in " + object.article + "." l leave n x dresser open dresser x key get key x brown x green x red x key x yellow use key on yellow undo use key on brown undo use key on green undo use key on red undo use key on black x wilf x me x dresser open dresser x door n x notch use notch x monk give key to wilfred x monk use key on charm undo use key on notch undo use key on monk x charm x mouth USE KEY ON MOUTH x mouth x cavity x key use key on cavity e x shay get pants wear pants x chair get chair talk to shay say goodbye talk to shay lighting talk to shay eardrum x pants get pants wear pants x me w talk to wil n n no n no e n x dragon x dragon s w w yes shout at bart x patrons sit on chair sit on chair sit on chair undo undo undo l n x john x money x turd get money x bill s yes talk to bart x patrons talk to patrons drink swill sit in chair talk to men yes sit on chair x floor look at ace use ace talk to men yes get steak eat steak e get rock x pants wear pants n yes x bear x tooth use rock on meat use rock on steak undo give steak to bear use rock on steak n yes give steak to bear get tooth x bear s get sword e use sword on adders use sword on venom use tooth on venom n x dragon sing a lullaby use tooth on dragon